Support for AR's cMUD msdp plugin
Olyn
Posts: 3281
5/18/2015, 1:02:15 AM
AR Official CMUD Plugin
Version History
Features:
Thanks to Vevier for getting the ball rolling on this and Clifton for parsing the minimap and the initial windows setup.
Update: Apr 14, 2021
This update, and all future updates, will be located in the CMUD Package Library, and accessible with a few clicks from inside the CMUD program. There's a few extra steps the very first time you install from the Package Library, which I'll go through here. As always, I'm happy to help with any issues or take feature requests here.
The old version of the plugin is still available at the link below, but the updated version in the CMUD Library is highly recommended.
http://abandonedrealms.com/plugins/index.php#cMUD
Version History
Features:
* Tabbed chat capture
* Affects window
* Minimap window, including area name, room name, sector, and world time
* Inventory window
* Character window, which is similar to what you see with the in-game "score" command
* HP, Mana, and Move gauges
* Visual weapon and combat matchup information. It'll change colors like the descriptive text in-game prompt
* Opponent name, level, and hp information
* XP gauge, which doubles as adrenaline indicator by changing colors. At lvl 50 automatically becomes pure adrenaline gauge
* Overlord gauge. This is tiny and just under the XP gauge
* Visual group information. Group gauges are automatically populated as the group forms. Tank will be highlighted during combat.
* Click to cast. i.e. type "quick sanc" to assign sanc as your quickclick spell and click your groupmate's gauge and you'll sanc him
Thanks to Vevier for getting the ball rolling on this and Clifton for parsing the minimap and the initial windows setup.
Update: Apr 14, 2021
This update, and all future updates, will be located in the CMUD Package Library, and accessible with a few clicks from inside the CMUD program. There's a few extra steps the very first time you install from the Package Library, which I'll go through here. As always, I'm happy to help with any issues or take feature requests here.
Installation instructions:
1) If you've used any version 1.x.x versions of the plugin (downloaded from the AR website), you will need to move any custom macros/aliases/triggers/etc. you have added to the "Capture", "General", or "MSDP" folders elsewhere and then delete those three folders. They will now be located elsewhere. You can get to the folders by clicking the "Settings" button at the top of CMUD and expanding the icon for your main mud window on the left hand side of the window.
2) You will need to register on the Zuggsoft forums if you have no already done so. This is different than your login to Zugg's store where you purchased your CMUD license. You can register at http://forums.zuggsoft.com/forums/profilez.php?mode=register .
3) You are now ready to get the package. Click the "Library" button at the top of your CMUD session and use your forum login to access the Package Library. Click the "Get Latest From Library" button to update the available packages. You can then filter by mud: Abandoned Realms to find it quickly. It is the Abandoned Realms Official CMUD Package by blarg. Click "Install Package" on the left side of the window. When it finishes installing, you can close the Package Library Window.
4) Click the "Settings" button at the top of CMUD again, and go to the file menu and choose "Open...". Select AbandonedRealmsCMUDPlugin.pkg and click Open. If you have your various child windows set up already, you will now experience what my beta tester called "the explosion". You may experience several seconds of lag at this point. Hang tight and an included script *should* sort that out for you. This happens because, by default, every open window will apply the new package, but you will only want it installed for your main window (the one with the mud output).
5) ***This step is only necessary if you still have gauges and things for a window other than your main mud output window.*** If you are no longer in the "Settings" menu, click the "Settings" button at the top of CMUD again. Notice the list of blue icons on the left side of the window that represent each of your windows. Here we want your main window, whatever you called it, to have the new package enabled and disable it for all of the other windows. Go through them one at a time by clicking on them on the left side to highlight them, then click the "Advanced" tab in the bottom part of the window. You should see a list of packages on the right side of the window now. Make sure that the Abandoned Realms Official CMUD Package is checked for your main window and unchecked for all of the others.
You should now be up and running. Here's a couple of suggestions and best practices:
* Don't add any settings in the Abandoned Realms Official CMUD Package. I recommend staying out of there unless you're disabling something specific that you don't like.
* Keep all of your own settings (macros/aliases/triggers/etc.) in folders in your main window to stay organized.
* If it's a setting relevant to all your characters, put it in a folder call "All" or something similar.
* The package will automatically enable a folder for your class and disable other classes if you create them as follows: class_healer, class_thief, class_dark_knight, and so on.
* Keep settings or specific characters or classes inside those folders.
* Type 'plugin' in the command bar to see a list of commands you may want to investigate.
* You should type each of those in one at a time to setup stuff like your number of groupgauges and to enable/disable automatic logging and specify your log file location.
The old version of the plugin is still available at the link below, but the updated version in the CMUD Library is highly recommended.
http://abandonedrealms.com/plugins/index.php#cMUD
Faelon
Posts: 938
5/18/2015, 3:19:58 AM
So the mini map and affects don't show up for me when I try this one out.
Olyn
Posts: 3281
5/18/2015, 10:23:58 AM
Which method did you use, import xmls or create a new session? Are you experiencing empty windows or no minimap/affects windows at all?
Vevier
Posts: 1631
5/18/2015, 2:01:28 PM
I don't know how much this was modified from the original stuff I posted, but mine had a trigger that needed to run (msdpinit or something) that got all the variables up to speed.
Olyn
Posts: 3281
5/18/2015, 2:39:20 PM
This will autoinitialize 3 seconds after your character loads.
Faelon
Posts: 938
5/18/2015, 2:42:40 PM
I tried both methods.
The second time, I tried to create a new session and it came up with this.
http://prntscr.com/76lvfg
The second time, I tried to create a new session and it came up with this.
http://prntscr.com/76lvfg
Olyn
Posts: 3281
5/18/2015, 2:48:54 PM
That's really weird. See if any of the windows are listed under the Windows menu. Also check Layout menu to see if your layout is locked (it shouldn't be). Another thing you can try is to launch the session, then right click in your main window and choose "edit menu" see if any other windows are listed in the left column.
If none of these things work, I would close cMUD, go to the folder where your cmud data is saved and rename it cMUD.bak and then create a new folder named cMUD and try the instructions for new session.
If none of these things work, I would close cMUD, go to the folder where your cmud data is saved and rename it cMUD.bak and then create a new folder named cMUD and try the instructions for new session.
Faelon
Posts: 938
5/18/2015, 3:08:31 PM
Problem solved. Thanks for the help
Olyn
Posts: 3281
5/18/2015, 3:11:24 PM
You're welcome. Here's a guide on Zugg's site to repositioning windows in cMUD for anyone who wants to move stuff around or did the xml import.
http://forums.zuggsoft.com/modules/mx_kb/kb.php?mode=doc&page=3&refpage=3&a=cmud_docking
http://forums.zuggsoft.com/modules/mx_kb/kb.php?mode=doc&page=3&refpage=3&a=cmud_docking
Faelon
Posts: 938
5/18/2015, 4:23:36 PM
After all the window work, I left and came back. The windows are all gone. Not one of them is pulling up. Very odd.
The prompt stuff is there and so is the group hp/mana stuff.
None of the tell windows, inventory, map came up when I reopened Cmud.
The prompt stuff is there and so is the group hp/mana stuff.
None of the tell windows, inventory, map came up when I reopened Cmud.
Olyn
Posts: 3281
5/18/2015, 4:27:20 PM
Under layout menu, make sure "lock layout" is not checked and "Autosave Layout" is checked.
Faelon
Posts: 938
5/18/2015, 4:30:15 PM
#spoon?
Both of those are clicked. I am going to delete it all and reload it, then click to save the layout. Maybe that will fix this issue.
Both of those are clicked. I am going to delete it all and reload it, then click to save the layout. Maybe that will fix this issue.
Faelon
Posts: 938
5/18/2015, 4:38:18 PM
Okay, for whatever reason, autosave layout was checked in the session where shit wasn't working, but not when I rebuilt it. So - when you organize your windows how you want them, be sure to go to {Layout} and check {autosave layout} and for good measure also click, {save session layout}.
That solved my issues.
That solved my issues.
Davairus
Posts: 10674
5/18/2015, 4:39:10 PM
please add these solutions to the guide
Olyn
Posts: 3281
5/18/2015, 4:53:22 PM
I'll start an faq tonight.
Davairus
Posts: 10674
5/18/2015, 7:39:37 PM
sounds good if its in the first post of this thread, just dont want people to go digging too much for answers, theyll be discouraged
Olyn
Posts: 3281
5/18/2015, 10:51:23 PM
I updated the first post to say there's an FAQ and updated the cmud section of the plugins page a bit. Also started the faq.
http://abandonedrealms.com/plugins/index.php#cMUD
http://abandonedrealms.com/plugins/index.php#cMUD
Clifton
Posts: 530
6/13/2015, 5:02:41 AM
I couldn't figure out how to make all the backgrounds rgb(50,50,50). The pure black background was clashing a lot with the text. Would be great to include a default keyboard in there as well, because hitting "SE","SW","NE","NW" was awkward.
Besides that, it's fantastic.
Besides that, it's fantastic.
Lumubella
Posts: 438
6/13/2015, 7:44:51 PM
I need to try this out, Gmud just isn't cutting it anymore lol
Vevier
Posts: 1631
6/14/2015, 5:32:45 AM
This client is pretty stellar, though I agree with adding the default keyboard. However, Ashlyn, if you haven't already bought cmud or unless you're really used to zmud/cmud, I'd suggest heading for the mushclient plugin thread instead. CMUD is like 30 or 40 bucks and as far as I know doesn't innately support msdp. So if you're going to learn a new client, you may prefer to go with the free one that supports everything.
Olyn
Posts: 3281
6/15/2015, 4:07:36 PM
Clifton, could you explain this in a little more detail?
"I couldn't figure out how to make all the backgrounds rgb(50,50,50). The pure black background was clashing a lot with the text."
Will add keyboard in the next build.
"I couldn't figure out how to make all the backgrounds rgb(50,50,50). The pure black background was clashing a lot with the text."
Will add keyboard in the next build.
Olyn
Posts: 3281
6/21/2015, 5:20:05 AM
CMUD msdp plugin version 1.10 is now available for download.
http://abandonedrealms.com/plugins/index.php#cMUD
The download, installation instructions, and faq have been updated. Please report any problems or additional feature requests here.
http://abandonedrealms.com/plugins/index.php#cMUD
v1.10
Cleaner msdp negotiation and renegotiation on connect, reboot, and unexpected disconnections
Chii and chii bolt gauges for monks
Bulwark gauge for dark-knights
Group information now in 2 rows of 4, rather than 1 row of 8
Preset numpad macros (disable the keyboard class folder inside general class folder if you've customized your own)
A basic targeting script (typing 'target goblin' assigns goblin to variable prey, make a 'dirt @prey' macro to use this)
The download, installation instructions, and faq have been updated. Please report any problems or additional feature requests here.
Davairus
Posts: 10674
6/21/2015, 5:55:48 AM
can you update the screenshot if its significantly changed
this might be better to also post in the update forum than just on the support thread so that we get facebook exposure, gets more peoples eyes on it
i'll do it this time
this might be better to also post in the update forum than just on the support thread so that we get facebook exposure, gets more peoples eyes on it
i'll do it this time
Aberdour
Posts: 8
10/28/2015, 8:28:56 PM
So it appears there is no Mac version of this silly program and I have a ZMud license somewhere. I assume I could use that with Parallel's. All that being said CMUD is that much better than ZMUD?
Please respond in layman's terms... For my simpleton brain I assume what you are allowing people to download is what I think of as a "script" for ZMUD. I had buttons, etc. (as I cant type worth a damn).
Would I be correct?
Please respond in layman's terms... For my simpleton brain I assume what you are allowing people to download is what I think of as a "script" for ZMUD. I had buttons, etc. (as I cant type worth a damn).
Would I be correct?
Aberdour
Posts: 8
10/28/2015, 8:31:04 PM
and.... it helps to click on the lick and see a version... I again assume this will NOT work with ZMUD and if I wanted to use it I would have to purchase CMUD and run Parallel's in order to use it.
Let me know if I am wrong. :) Where were you guys when I used to play this game and got killed all the time... :)
Let me know if I am wrong. :) Where were you guys when I used to play this game and got killed all the time... :)
Nycticora
Posts: 2277
10/28/2015, 9:53:40 PM
Yep, it's client-specific. I have a couple macs also but I haven't had time to learn how to use them yet. I've been sshing into a remote linux machine to use tintin++.
These scripts are cool but usually have a couple issues that prevent me from using them while PKing. I haven't tried this cmud one yet though.
These scripts are cool but usually have a couple issues that prevent me from using them while PKing. I haven't tried this cmud one yet though.
Stephen2Aus
Posts: 122
3/8/2017, 12:45:25 AM
This plugin changed my life.
Thanks so much!
Thanks so much!
Mogu
Posts: 162
9/27/2018, 9:44:42 PM
I realize this thread is old but I'm trying out Olyn's cmud plug-in for the first time.
- After logging on, the text in the main window appears messy, particularly any text that's hyperlinked (e.g., the word "opal" on opal rings or "bracer" on enchanted leather bracers). There is an odd looking character followed by numerous additional spaces following any hyperlinked text.
- The *score* screen looks like the word wrap isn't working correctly (this isn't a big deal, just looks a lot uglier).
- Lastly, a minimap appears in the main window immediately to the left of room descriptions and it's all out of alignment and basically useless (this is separate from the dedicated minimap window that shows the the minimap and looks perfectly fine). Is there a way to get rid of the minimap in the main window? It just looks like clutter and is unnecessary with the dedicated minimap window.
It's probably a simple setting or two I'm just overlooking but any feedback would be appreciated. Thank you!
- After logging on, the text in the main window appears messy, particularly any text that's hyperlinked (e.g., the word "opal" on opal rings or "bracer" on enchanted leather bracers). There is an odd looking character followed by numerous additional spaces following any hyperlinked text.
- The *score* screen looks like the word wrap isn't working correctly (this isn't a big deal, just looks a lot uglier).
- Lastly, a minimap appears in the main window immediately to the left of room descriptions and it's all out of alignment and basically useless (this is separate from the dedicated minimap window that shows the the minimap and looks perfectly fine). Is there a way to get rid of the minimap in the main window? It just looks like clutter and is unnecessary with the dedicated minimap window.
It's probably a simple setting or two I'm just overlooking but any feedback would be appreciated. Thank you!
Olyn
Posts: 3281
9/28/2018, 1:53:08 PM
1) Try Options -> General -> MXP -> Enable in cMud. If that doesn't fix it, try toggling off the 'MXP' command in-game. I haven't any issues with cMUD MXP with or without the plug-in.
2) I'm not sure what you mean here. Try adjusting your window sizes and your fonts. Maybe post a screenshot so I can see what you're talking about.
3) I think you're looking for the 'automap' toggle in-game. If that's not it, post a screenshot of the problem.
2) I'm not sure what you mean here. Try adjusting your window sizes and your fonts. Maybe post a screenshot so I can see what you're talking about.
3) I think you're looking for the 'automap' toggle in-game. If that's not it, post a screenshot of the problem.
AnOldSoul
Posts: 43
3/16/2019, 10:56:43 PM
I know this an old thread but I wanted to give a huge shout out to Olyn for making this available. I've come to the realization I've been at war using risk pieces for YEARS.
This is a huge game changed in quality of life.
To be fair, I moved from a single window JMC (oof) to CMUD for this, but my mind is blown by this transition right now. Absolutely worth the cost of CMUD in my opinion.
Thank you for this Olyn!
This is a huge game changed in quality of life.
To be fair, I moved from a single window JMC (oof) to CMUD for this, but my mind is blown by this transition right now. Absolutely worth the cost of CMUD in my opinion.
Thank you for this Olyn!
Davairus
Posts: 10674
3/17/2019, 5:09:58 AM
That was really nice to be able to read, thanks.
Olyn
Posts: 3281
3/17/2019, 11:11:54 AM
You're welcome. Don't hesitate to post anything I need to update on the plug-in to keep up with changes to AR.
AnOldSoul
Posts: 43
7/6/2019, 7:10:29 AM
Can someone explain the tick timer? I see it mentioned but don't really see anything else on it?
Nycticora
Posts: 2277
7/6/2019, 8:18:11 AM
tick timers don't work well in AR, we stagger tick length to defeat them
Olyn
Posts: 3281
7/6/2019, 1:11:10 PM
Like Nycticora said, the ticks on AR are staggered so a timer will never be perfect. You could make a class folder full of triggers based on MUD text you only ever see when a tick happens (e.g. "The sun slowly disappears in the west.") to reset an approximation timer that gives you a warning a few seconds before a tick should occur, but it will never be 100% accurate because of the stagger. I've never felt the need to do it myself, but I'd be willing to help you through it if it's important to you.
AnOldSoul
Posts: 43
7/6/2019, 10:24:48 PM
No, I just had seen it mentioned. For the most part you can anticipate a tick after playing for.. well, too long. I was just curious.
I do have some questions about the $$ targeting and murder / skill aliases. The most I've been able to do is aliases and some simple triggers, and I just can't get my stoner head around the murder $$ / cast X $$ business. Is there a resource you could point me to that breaks that down?
I do have some questions about the $$ targeting and murder / skill aliases. The most I've been able to do is aliases and some simple triggers, and I just can't get my stoner head around the murder $$ / cast X $$ business. Is there a resource you could point me to that breaks that down?
tayyah
Posts: 605
7/6/2019, 11:34:51 PM
its super simple
target tayyah
this will assign tayyah as the substitute for anything you use $$ for
so for example
murder $$ is actually murder tayyah, or
dirt $$
untarget tayyah will cancel it
This way you can use a whole bunch of aliases with all of them using $$ and than just change your target instead of having to change all your aliases.
target tayyah
this will assign tayyah as the substitute for anything you use $$ for
so for example
murder $$ is actually murder tayyah, or
dirt $$
untarget tayyah will cancel it
This way you can use a whole bunch of aliases with all of them using $$ and than just change your target instead of having to change all your aliases.
Olyn
Posts: 3281
7/7/2019, 12:31:43 AM
In the cmud plug-in, you type 'target bob' to assign your target as bob. To use it, set up any macros you want using the prey variable like:
F5
blackjack @prey
F6
backstab @prey
F5
blackjack @prey
F6
backstab @prey
AnOldSoul
Posts: 43
7/8/2019, 9:29:25 PM
These are both supremely helpful.. I have honestly been typing out opponent names.
Olyn
Posts: 3281
7/8/2019, 10:09:51 PM
Glad to help. I can probably do an update in the fall if people tell me what needs added. For example, last update I think I updated to reflect the changes to monk chii gauges.
Kedaleam
Posts: 989
7/9/2019, 12:23:10 AM
As someone who really only ever used GMud for the longest time... Aliases are great to use. I never got along with triggers because they would typically get me in more trouble than I'd like. I believe there is aliases built right into the game now that you can save on your character.
grant
Posts: 86
7/9/2019, 10:43:53 PM
That's true, but it's hardcoded to a maximum of 25 aliases per character at the moment.
I've been asking for that to be changed, so I'm not locked into a client and can maybe mud on the go with my phone.
I assume it's harder to change than it sounds.
I've been asking for that to be changed, so I'm not locked into a client and can maybe mud on the go with my phone.
I assume it's harder to change than it sounds.
Nycticora
Posts: 2277
7/10/2019, 12:07:16 AM
it might not be that hard, make another post in the patch thread
this quarter's patch might be a little light on code changes because both dav and I are out of commission but we'll get the backlog when we're back in business
this quarter's patch might be a little light on code changes because both dav and I are out of commission but we'll get the backlog when we're back in business
Stiehl26
Posts: 743
12/6/2019, 1:23:08 PM
Ok. I have played muds since the early 90's..not so much in recent years (decades?)...BUT I have always used Wintin++. It is just what I know...and being an old dog and what not, I never branched out. I have read some about this plugin, and am technically challenged. I just want to make sure that the directions are up to date or if there were any pointers to add before I start trying this out. I am guessing if I get this working...IF...it will be a huge transition to what I am used to.
The comments about how much of a QoL changer this was made me want to try to take the plunge.
The comments about how much of a QoL changer this was made me want to try to take the plunge.
Stiehl26
Posts: 743
12/10/2019, 1:02:52 PM
Unfortunately, for whatever reason, I "think" I get this extracted and I see the folder, but I don't see an installer package or anything. It's all good. Mostly the chat windows are what attracted me to this. I don't want to lose any interactions with people.
Olyn
Posts: 3281
12/10/2019, 3:33:55 PM
Be sure you're following the directions precisely. Can you tell me what step you're stuck on?
Stiehl26
Posts: 743
12/10/2019, 3:46:00 PM
Thank you Olyn. Tonight I will log on and post some screen shots. I am sure it is me.
Olyn
Posts: 3281
4/12/2020, 4:50:35 PM
Hi, everyone. I'd like to put out an update for the AR CMUD plugin sometime later this month, but I'm not sure what features need added for specific classes. For example, I think monk chii is already handled, but I'm not sure about berserker fury (or if it needs special handling). It would be really helpful if anyone using the plugin could sound off on what needs added. I'll also take general feature requests.
I had some reports of the msdp stuff ceasing to update after particularly long reboot sequences. I've added a fix for this in my personal build that I'll make sure gets into the next general release after a bit more testing.
I had some reports of the msdp stuff ceasing to update after particularly long reboot sequences. I've added a fix for this in my personal build that I'll make sure gets into the next general release after a bit more testing.
Dogran

Posts: 1938
4/12/2020, 5:21:44 PM
Awesome, maybe set up an auto-logger that we can turn on or off. I will think and see what else I can think of.
jaran

Posts: 496
4/14/2020, 11:39:47 AM
Being able to highlight your target with a colour would be nice.
Olyn
Posts: 3281
4/14/2020, 11:48:37 AM
What color would you like the target highlighted?
jaran

Posts: 496
4/14/2020, 11:55:38 AM
Don't mind on the colour really, just so that it helps make the target stand out. Maybe blue or orange? Those colours don't tend to be used for anything else that I can think of.
Olyn
Posts: 3281
4/14/2020, 12:08:52 PM
Orange looks good. Keep them coming....especially anything on class-specific gauges (monk chii, etc.) that isn't in already. I want to make sure I have them all.
Dogran

Posts: 1938
4/14/2020, 5:18:46 PM
Shadow chi and marks of shadow on target?
Baer

Posts: 618
4/22/2020, 7:53:19 PM
My dude! My guy!
You absolute legend. I had no idea this was a thing, and boy let me tell you, THIS THING, this wonderful thing you have done. Oh boy, I feel like it's gonna be a game changer for me.
Baer, classically late to the party :D
You absolute legend. I had no idea this was a thing, and boy let me tell you, THIS THING, this wonderful thing you have done. Oh boy, I feel like it's gonna be a game changer for me.
Baer, classically late to the party :D
jaran

Posts: 496
4/27/2020, 6:18:23 AM
How about an adrenaline timer?
Necrobotica
Posts: 31
5/13/2020, 10:26:49 PM
Just discovered this plugin today! Wow, what a game changer for me. As someone who has played MUDs for years (using mostly MUSHclient/ZMud), I am absolutely blown away what you've done with this plugin.
I've already purchased the client and will be using it full time.
One question and I don't know if it's even possible. I'd like to turn off the map feature in the main AR window. I love the feature broken out to the side, but would really just like room description only in the main window. Is there a way to turn that off?
Thanks again for doing such a great job with this. Love it.
EDIT: Totally figured it out on my own. Woot Woot! Thanks again for an awesome plugin.
I've already purchased the client and will be using it full time.
One question and I don't know if it's even possible. I'd like to turn off the map feature in the main AR window. I love the feature broken out to the side, but would really just like room description only in the main window. Is there a way to turn that off?
Thanks again for doing such a great job with this. Love it.
EDIT: Totally figured it out on my own. Woot Woot! Thanks again for an awesome plugin.
Mr. Forgotten
Posts: 552
5/14/2020, 12:52:49 AM
Is this a free thing? I'd like to start using something other than JMC but I'm broke af 90% of the time.
Olyn
Posts: 3281
5/14/2020, 2:29:57 PM
The plugin is free, but CMUD is not.
Olyn
Posts: 3281
11/6/2020, 7:28:33 PM
Hey, everyone. I just wanted to make a note that there will be an update for my CMUD plugin in the next month or two. A lot of the changes are under-the-hood improvements, but there's some new features as well. It's substantial enough that the version will be 2.0, up from version 1.2.
If you have any feature requests, it's a good time to let me know.
If you have any feature requests, it's a good time to let me know.
Vevier
Posts: 1631
11/6/2020, 8:20:56 PM
I experience some lag with the current version, is there any way to fix that? Its not quite unplayable, but i can feel a difference trying to PK. I think it might have to do with sending the msdp variables back and forth. I wonder if being able to shut off msdp variables that you aren't using would help with that.
Olyn
Posts: 3281
11/7/2020, 12:30:42 AM
I have no noticeable lag at all on my end, so it's either something that has been improved on my current build or something on your end. Other CMUD users have reported malwarebytes and other real time protection apps as culprits.
Vevier
Posts: 1631
12/9/2020, 11:53:35 PM
I just got an upgraded computer and the lag I noticed previously seems resolved. I also previously missed your suggestion that adblockers might be at fault, sorry! Anyway, feel free to disregard this request.
Thanks again for all the hard work, Olyn.
Thanks again for all the hard work, Olyn.
Olyn
Posts: 3281
4/14/2021, 10:24:35 PM
Hi, everyone. Sorry about the delay in getting this latest update out to you. This update, and all future updates, will be located in the CMUD Package Library, and accessible with a few clicks from inside the CMUD program. There's a few extra steps the very first time you install from the Package Library, which I'll go through here. As always, I'm happy to help with any issues or take feature requests here.
Installation instructions:
1) If you've used any version 1.x.x versions of the plugin (downloaded from the AR website), you will need to move any custom macros/aliases/triggers/etc. you have added to the "Capture", "General", or "MSDP" folders elsewhere and then delete those three folders. They will now be located elsewhere. You can get to the folders by clicking the "Settings" button at the top of CMUD and expanding the icon for your main mud window on the left hand side of the window.
2) You will need to register on the Zuggsoft forums if you have no already done so. This is different than your login to Zugg's store where you purchased your CMUD license. You can register at http://forums.zuggsoft.com/forums/profilez.php?mode=register .
3) You are now ready to get the package. Click the "Library" button at the top of your CMUD session and use your forum login to access the Package Library. Click the "Get Latest From Library" button to update the available packages. You can then filter by mud: Abandoned Realms to find it quickly. It is the Abandoned Realms Official CMUD Package by blarg. Click "Install Package" on the left side of the window. When it finishes installing, you can close the Package Library Window.
4) Click the "Settings" button at the top of CMUD again, and go to the file menu and choose "Open...". Select AbandonedRealmsCMUDPlugin.pkg and click Open. If you have your various child windows set up already, you will now experience what my beta tester called "the explosion". You may experience several seconds of lag at this point. Hang tight and an included script *should* sort that out for you. This happens because, by default, every open window will apply the new package, but you will only want it installed for your main window (the one with the mud output).
5) ***This step is only necessary if you still have gauges and things for a window other than your main mud output window.*** If you are no longer in the "Settings" menu, click the "Settings" button at the top of CMUD again. Notice the list of blue icons on the left side of the window that represent each of your windows. Here we want your main window, whatever you called it, to have the new package enabled and disable it for all of the other windows. Go through them one at a time by clicking on them on the left side to highlight them, then click the "Advanced" tab in the bottom part of the window. You should see a list of packages on the right side of the window now. Make sure that the Abandoned Realms Official CMUD Package is checked for your main window and unchecked for all of the others.
You should now be up and running. Here's a couple of suggestions and best practices:
* Don't add any settings in the Abandoned Realms Official CMUD Package. I recommend staying out of there unless you're disabling something specific that you don't like.
* Keep all of your own settings (macros/aliases/triggers/etc.) in folders in your main window to stay organized.
* If it's a setting relevant to all your characters, put it in a folder call "All" or something similar.
* The package will automatically enable a folder for your class and disable other classes if you create them as follows: class_healer, class_thief, class_dark_knight, and so on.
* Keep settings or specific characters or classes inside those folders.
* Type 'plugin' in the command bar to see a list of commands you may want to investigate.
* You should type each of those in one at a time to setup stuff like you number of groupgauges and to enable/disable automatic logging and specify your log file location.
If you enjoy the plugin and want to show your support, go ahead and add a comment and shiny 5-star rating in the CMUD Library. It might end up being a bit of advertising for AR. Special thanks to Clifton and Vevier for getting some of the earliest parts of what became this plugin together and being gracious enough to share it with me to build on. Additional thanks to Shalimar over on the Zuggsoft forums for answering questions and helping me with a couple particularly tricky tasks.
Installation instructions:
1) If you've used any version 1.x.x versions of the plugin (downloaded from the AR website), you will need to move any custom macros/aliases/triggers/etc. you have added to the "Capture", "General", or "MSDP" folders elsewhere and then delete those three folders. They will now be located elsewhere. You can get to the folders by clicking the "Settings" button at the top of CMUD and expanding the icon for your main mud window on the left hand side of the window.
2) You will need to register on the Zuggsoft forums if you have no already done so. This is different than your login to Zugg's store where you purchased your CMUD license. You can register at http://forums.zuggsoft.com/forums/profilez.php?mode=register .
3) You are now ready to get the package. Click the "Library" button at the top of your CMUD session and use your forum login to access the Package Library. Click the "Get Latest From Library" button to update the available packages. You can then filter by mud: Abandoned Realms to find it quickly. It is the Abandoned Realms Official CMUD Package by blarg. Click "Install Package" on the left side of the window. When it finishes installing, you can close the Package Library Window.
4) Click the "Settings" button at the top of CMUD again, and go to the file menu and choose "Open...". Select AbandonedRealmsCMUDPlugin.pkg and click Open. If you have your various child windows set up already, you will now experience what my beta tester called "the explosion". You may experience several seconds of lag at this point. Hang tight and an included script *should* sort that out for you. This happens because, by default, every open window will apply the new package, but you will only want it installed for your main window (the one with the mud output).
5) ***This step is only necessary if you still have gauges and things for a window other than your main mud output window.*** If you are no longer in the "Settings" menu, click the "Settings" button at the top of CMUD again. Notice the list of blue icons on the left side of the window that represent each of your windows. Here we want your main window, whatever you called it, to have the new package enabled and disable it for all of the other windows. Go through them one at a time by clicking on them on the left side to highlight them, then click the "Advanced" tab in the bottom part of the window. You should see a list of packages on the right side of the window now. Make sure that the Abandoned Realms Official CMUD Package is checked for your main window and unchecked for all of the others.
You should now be up and running. Here's a couple of suggestions and best practices:
* Don't add any settings in the Abandoned Realms Official CMUD Package. I recommend staying out of there unless you're disabling something specific that you don't like.
* Keep all of your own settings (macros/aliases/triggers/etc.) in folders in your main window to stay organized.
* If it's a setting relevant to all your characters, put it in a folder call "All" or something similar.
* The package will automatically enable a folder for your class and disable other classes if you create them as follows: class_healer, class_thief, class_dark_knight, and so on.
* Keep settings or specific characters or classes inside those folders.
* Type 'plugin' in the command bar to see a list of commands you may want to investigate.
* You should type each of those in one at a time to setup stuff like you number of groupgauges and to enable/disable automatic logging and specify your log file location.
If you enjoy the plugin and want to show your support, go ahead and add a comment and shiny 5-star rating in the CMUD Library. It might end up being a bit of advertising for AR. Special thanks to Clifton and Vevier for getting some of the earliest parts of what became this plugin together and being gracious enough to share it with me to build on. Additional thanks to Shalimar over on the Zuggsoft forums for answering questions and helping me with a couple particularly tricky tasks.
Olyn
Posts: 3281
6/9/2021, 12:34:46 PM
I'm up to version 2.0.6 in the package library.
I'm still gathering information on the best way to update, so any feedback you have on this will help me write a guide. Anyone interested, try this:
1) Quit cMUD if you already have sessions open.
2) Launch cMUD and, without launching any of your sessions, click the "Library" button at the top.
3) Go to file menu and login.
4) Click the "Get Latest from Library" button.
5) Now select the Abandoned Realms Official CMUD Package and click the "Update Package" button.
Let me know how it goes here.
v2.0.6 fixes the "explosion" of the gauges in unwanted windows. I saw this as a minor annoyance on the initial install of the package, but it returned any time Windows force closed cMUD (like overnight updates). The most recent windows update motivated me enough to take care of it.
I've been keeping the version history current on our website (https://abandonedrealms.com/plugins/cMUD/version_history.php). I still need to update the installation and update instructions on the site once I get a better handle on the smoothest way to do it. I guess I need to make another account on Zugg's forum or something since I can't interact with the package as a user, just as its owner.
I'm still gathering information on the best way to update, so any feedback you have on this will help me write a guide. Anyone interested, try this:
1) Quit cMUD if you already have sessions open.
2) Launch cMUD and, without launching any of your sessions, click the "Library" button at the top.
3) Go to file menu and login.
4) Click the "Get Latest from Library" button.
5) Now select the Abandoned Realms Official CMUD Package and click the "Update Package" button.
Let me know how it goes here.
v2.0.6 fixes the "explosion" of the gauges in unwanted windows. I saw this as a minor annoyance on the initial install of the package, but it returned any time Windows force closed cMUD (like overnight updates). The most recent windows update motivated me enough to take care of it.
I've been keeping the version history current on our website (https://abandonedrealms.com/plugins/cMUD/version_history.php). I still need to update the installation and update instructions on the site once I get a better handle on the smoothest way to do it. I guess I need to make another account on Zugg's forum or something since I can't interact with the package as a user, just as its owner.
Vevier
Posts: 1631
11/8/2021, 2:11:06 AM
Thank you. This just happened to me and I updated to the fix you added.
Olyn
Posts: 3281
3/25/2022, 11:03:38 AM
Added some minor bugfixes. Keep the feedback coming.
Version History: https://abandonedrealms.com/plugins/cMUD/version_history.php
v2.0.8
* Plugin will now default to 8 visible group gauges until user defines a new value
* Information about logging will now be shown on connect if a log file has not yet been defined
* Fixed a bug where plugin could attempt to call an alias from an undefined class
Version History: https://abandonedrealms.com/plugins/cMUD/version_history.php
v2.0.8
* Plugin will now default to 8 visible group gauges until user defines a new value
* Information about logging will now be shown on connect if a log file has not yet been defined
* Fixed a bug where plugin could attempt to call an alias from an undefined class
Vevier
Posts: 1631
3/25/2022, 4:11:55 PM
Thank you Olyn!