Warrior
Masters of Melee

Synopsis
As the first races entered Serin, and a firm knowledge of warfare became a necessity for both prosperity and survival, the guild of warriors opened before any other. Teaching the methods of armed combat, ranging from the sword to the dagger, warriors were the backbone of an armies forces. Serving as protectors for the physically weaker as they advanced, and defending them from the dangerous elements of the realms in which they dwelled, there was no other class that could withstand the amount of damage that a warrior was able to take, and for centuries their reign was supreme. Through the ages, as conflict reshaped the realms, the warrior's abilities remained close to their original form. The warrior legacy passed down from father to son, from mother to daughter, from brother to brother, and to any with the strength, grace, will and discipline to become a master of war.
Gameplay
Warriors are a strongly damage-and tanking-centric class, with great defenses and ability to deal high damage with weapons. They are gear-dependent. Although capable of ensuring his weaker groupmates get through to the higher ranks (such as mages), the warrior depends on charity of his groupmates to stay alive as well. They are natural group leaders. In combat, the warrior's greatest strength is his ability to stun his opponent, and greatest weakness is his poor vision and (to an extent) mobility.
Abilities by Level
| Level | Skills | Spells |
|---|---|---|
| 1 | axe, dagger, flail, mace, polearm, bow, shield block, spear, sword, whip, enhanced damage, hand to hand, kick, parry, rescue, wish, devote, staff | - |
| 3 | dirt kicking | - |
| 4 | sideswipe | - |
| 5 | second attack | - |
| 6 | fast healing | - |
| 7 | lore | - |
| 8 | volley | - |
| 10 | disarm, blind fighting, stance | - |
| 12 | third attack, dual wield, charge | - |
| 15 | trip, shield disarm | - |
| 16 | bash | - |
| 17 | concentrate, dodge | - |
| 18 | berserk, meditation | - |
| 20 | warcry | - |
| 22 | barrage | - |
| 23 | dual parry | - |
| 24 | overhead crush | - |
| 25 | counter | - |
| 26 | windmill cleave | - |
| 27 | overpower | - |
| 28 | point blank, athleticism | - |
| 30 | hobble | - |
| 33 | offhand disarm | - |
| 35 | fourth attack | - |
| 37 | riposte | - |
| 40 | martial instinct, momentum, double grip | - |
Available Races
| Race | Exp Cost | Racial Legacies |
|---|---|---|
| human | 0 | Competitive Edge, Undoing the Mystery |
| gnome | 200 | None |
| half-elf | 250 | Boundless Mastery, Sojourner |
| dwarf | 325 | None |
| duergar | 325 | None |
| avian | 350 | Breakneck Swerve, Dive Charge |
| halfling | 350 | Serendipity, Lucky Strike |
| fire giant | 400 | None |
| slith | 400 | None |
| treant | 400 | None |
| storm giant | 450 | Titanic Grip, Calm Before Storm |
| stone giant | 500 | None |
| minotaur | 500 | None |
| elf | 500 | Dance of Silver Leaves, Spellbane |
| drow | 500 | Nightblade, Shadowed Strikes |
| jagar | 500 | None |
| ayr | 500 | None |