Rogue
Masters of Stealth

Synopsis
In the first days of Serin, those that lacked the might to be a warrior, but the acuteness of senses to anticipate danger, and the nimbleness to escape it, turned their talents to a new guildhall - the guild of rogues. Made up of a versatile range including spies, scouts, tricksters and thugs, and skilled in trap evading and looting, they relied on sneak attacks to compete with the warriors. At its peak, the rogue guildhall was perhaps the most versatile guild of the early days, but it was doomed to fall. During the time of The Alliances, when allegiances over cabals were drawn and adhered to, these solo artists began to slowly dwindle in numbers, as they were gradually killed in battle over the items, and adventurers began to shun their guild and ways, for its danger was too much to handle. The rogues that remained increasingly became less rogue-like, and more similar in nature, and their guildhall reformed into the rogue guildhall. Preying upon the hometowns and cities of Serin, rogues steal for gold and fame, the only characteristic they share with their ancestors class.
Gameplay
With the ability to move undetected through the shadows, rogues may lurk around the towns picking off unsuspecting harmed adventurers. Playing pranks, setting traps, stealing and murder, the majority of rogues are the delinquents of society, often living a life of crime, and let their fate be controlled by fortune. Their nature leads them to be untrusting, and in some cases backstabbing, even more so within their own guild.
Abilities by Level
| Level | Skills | Spells |
|---|---|---|
| 1 | dagger, mace, bow, spear, sword, dirt kicking, dodge, enhanced damage, hand to hand, kick, parry, hide, peek, scrolls, wish, puncture, devote | - |
| 4 | pick lock, sneak | - |
| 6 | second attack, fast healing | - |
| 7 | lore | - |
| 8 | sidestep, counterbalance, disable trap, quick wield | - |
| 10 | detect hidden, circle | - |
| 12 | backstab, disarm | - |
| 15 | envenom, trip, meditation | - |
| 16 | steal, poison shot | - |
| 17 | weapon finesse, throw, uncanny attack | - |
| 19 | explosive shot | - |
| 20 | blackjack, gag, hook shot | - |
| 21 | pry | - |
| 22 | dual wield, edge craft | - |
| 23 | pilfer | - |
| 25 | third attack, alarm door | - |
| 26 | clobber | - |
| 28 | alacrity | - |
| 30 | cheap shot, dual backstab | - |
| 35 | weapon improvise, drug other | - |
| 40 | trip wire | - |
| 45 | disguise | - |
| 50 | strap slash, street justice | - |
Available Races
| Race | Exp Cost | Racial Legacies |
|---|---|---|
| human | 0 | None |
| gnome | 200 | Trap Mastery, Super Shrimp |
| half-elf | 250 | None |
| duergar | 325 | Faerie Bane, Vicious Stroke |
| avian | 350 | Aerial Evade, Hawkeye |
| pixie | 350 | None |
| halfling | 350 | Master of Mischief, Underdog's Grit |
| slith | 400 | None |
| quasit | 500 | None |
| elf | 500 | None |
| drow | 500 | None |
| jagar | 500 | None |