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Race Profile

Werebeast

Experience Cost: 300
Werebeast

Background

In the first age, a small tribe of humans who had made their homes deep in the forest witnessed their homes destroyed by the onmoving civilization. After regrouping, they began a resistance against the intruders, devoting their lives to protect the nature around them. Their dedication touched the heart of Diocletian, the patron of Warlords, and a deity familiar with nature. He bestowed upon them the powers of nature, the bloodline of the animals in the forest, to aid them in their quest. The humans became half-human, and half-beast. These who were later known to be called the werebeasts roam the forests mostly in their human form, but when in danger, or when the rush of adrenaline excites them, then their hidden powers are released, and they will transform into the beast they were blessed as. While as the beast, the main attribute of the beast will be added to the human's potentials. However this requires a lot of energy from the beasts, which limits how often they can switch to beast form. What determines which beasts they transform into is decided by the beast when it decides you are ready for the merge. Thus only the more experienced werebeasts shall know which beast they have been blessed with. Werebeasts also have the instinct to predict danger nearby, enabling them to escape aggressive mobs or no-exit traps.

Roleplaying

Having seen their own populations decimated, they have developed an intense contempt for evil. Races that are traditionally involved with engineering and masonry - town-building activities that also involve flattening forests - are not good drinking partners for the werebeasts. The race they dislike the most is the dwarfs. They also believe that magic as practiced by mages is unnatural.

Max Attributes

STRENGTH20
INTELLIGENCE20
WISDOM20
DEXTERITY20
CONSTITUTION20

Innate Abilities

  • Transform
  • Probe

Immunities / Resistances / Vulnerabilities

  • None.

Allowed Classes

ClassExp Cost
Druid0
Ranger250

Variants

Raknos

Werebeast Variant

* Not selectable in character creation. Requires conversion through an in-game quest.

A terrifying arachnid variant of the werebeast.

Background

The Raknos are a rare, deeply cursed lineage of werebeasts whose primal connection is not to the mammals of the forest, but to massive, predatory arachnids. They dwell in the deepest, darkest corners of the wilderness where sunlight rarely reaches. In their beast form, they become terrifying spider-creatures, wielding venom and webs.

Roleplaying

Raknos are solitary, patient, and deeply unsettling. They view the world through the cold, multi-faceted gaze of a predator waiting for the perfect moment to strike. Roleplay a Raknos as someone who speaks softly, avoids the light, and views even their allies as potential assets to be wrapped up and stored for later.

Raknos