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Race Profile

Halfling

Experience Cost: 350
Halfling

Background

After the Great War had settled, and the rebuilding of Serin began, Stryth introduced a new peaceful, highly sociable race to the realms. Halflings are short, generally plump people, very much like small humans, averaging 3 and 1/2 feet tall. Their faces are round and broad and often quite florid. Their hair is typically curly and the tops of their feet are covered with coarse hair. Their typical life expectancy is approximately 150 years. Halflings are sturdy and industrious, generally quiet and peaceful. Overall they prefer the comforts of home to dangerous adventuring. However, though they may never look for adventure, they have a strange knack for stumbling across them. And, more than occasionally, adventure finds them. Because of their lives filled with collecting comforts and trinkets, they have the benefit of above average wisdom, a result of their life experiences. Halflings are not forward, but they are observant and conversational if in friendly company. They see wealth only as a means of gaining creature comforts, which they love. Although halflings are about the same height as gnomes, their stout and sturdy build gives them a hearty constitution. And, because of their size and light weight as well as their peace loving nature, they've grown amazingly agile and dextrous, able to dodge many of the attacks of those who seek to harm them. Halflings make excellent thieves, as they seek to avoid direct conflicts by relying on their speed and agility to get them out of dangerous situations. They are lacking, however, in strength, due to their small size and peaceful lifestyle.

Roleplaying

Elves generally like halflings in a patronizing sort of way. Dwarves cheerfully tolerate them, thinking halflings somewhat soft and harmless. Gnomes, although they drink more and eat less, like halflings best, feeling them kindred spirits. Halflings are more open and outgoing than any of the above races, so they get along with other races far better.

Max Attributes

STRENGTH18
INTELLIGENCE19
WISDOM21
DEXTERITY24
CONSTITUTION20

Innate Abilities

  • Infravision
  • 100% Steal
  • Bonus to Blackjack

Immunities / Resistances / Vulnerabilities

  • Resist Disease
  • Resist Negative

Racial Legacies

Allowed Classes

Variants

Kobold

Halfling Variant

Craven draconian humanoids famous for their trap-making and pack tactics.

Background

A diminutive reptilian people, Kobolds claim descent from ancient dragons, though few believe them. They are small, scaly, and dwell in complex, trap-filled underground warrens. Despite their physical weakness, they are master trapmakers and miners, surviving in a hostile world through extreme paranoia and collective effort.

Roleplaying

Kobolds are skittish, highly paranoid, and deeply devoted to their tribe. They often speak of their 'draconic heritage' to compensate for their small stature. Roleplay a Kobold as someone who is constantly looking over their shoulder, overly cautious, and excessively proud of any trap or device they have constructed.

Kobold

Hobgoblin

Halfling Variant

Disciplined and martial goblinoids driven by conquest and strict hierarchy.

Background

Hobgoblins are a highly disciplined goblinoid race. Unlike their chaotic cousins, Hobgoblins have a strict, militaristic society built on conquest and martial prowess. They are tactical, ruthless, and view the world as a battlefield meant to be conquered under their banners.

Roleplaying

Hobgoblins are rigid, authoritative, and respect only strength and hierarchy. They view other races as disorganized rabble. When roleplaying a Hobgoblin, speak with militaristic precision, demand order, and treat every interaction as a tactical negotiation. Honor is important, but it is the honor of the legion, not the individual.

Hobgoblin