Stone Giant
Background
Stone giants make up nearly a third of all giants in Serin. They share the same ancestory as fire and storm giants, but over centuries of separation have evolved markedly differently. During the Great War, giants were hired muscle for both sides of the fighting, and it was with their help that the elven mages were defeated by the invading orcs. Giant was put against giant, and when the dust settled the remaining giants scattered into three tribes. The stone giants wandered into the wilderness of Serin. Over many years the race of stone giant grew to care only for its own welfare, for rarely would they see others, and became ignorant of cities and laws. Most stone giants are self-centered and do not concern themselves with the bigger picture of politics. They believe those that sit around talking of war and peace are wasting the moment, and each moment that is wasted is a chance for meaningful action squandered. Stones do not discuss affairs of fighting with others, they are driven to creating the history in the way the moment calls for. A stone giant does not wish to be tied down in any way with contracts and treaties. As natural wanderers, they are often found alone in places away from crowds - truly a free spirit.
Roleplaying
Though stone giants do not mix much with other races, they get along well with the dwarves, who share their passion for smithing and creating fine weapons. Their closest bonds are with the sliths, who are also creatures of the wilderness. Stone giants do not have any particular enemy, for they do not seek a struggle, though it is understood that some fire giants dislike them for their waste of talent. Many centuries of primitive life in the wilderness has led to stone giants gaining little intelligence, retaining their great strength and constitution from their physical nature.
Max Attributes
Innate Abilities
- 100% Bash
- 100% Enhanced Damage
- Stonesplit Shout
- Large size allows wearing oversized weapons in one hand
Immunities / Resistances / Vulnerabilities
- Resist Weapon
- Vuln Mental
Racial Legacies
| Class | Heritage Legacy Spells & Skills |
|---|---|
| berserker | Craggy Skin, Madness of Taurth |
Variants
Cyclops
Stone Giant Variant
One-eyed behemoths relying on raw physical might and primal instincts.
Background
Cyclopes are solitary, brutish giant-kin that dwell in remote island caves or high mountain peaks. They are master craftsmen and smiths, though they are highly xenophobic and quick to violence. Their single eye grants them poor depth perception but the ability to see glimpses of the future.
Roleplaying
Cyclopes are gruff, solitary, and highly superstitious. They prefer the company of their sheep or their forge over any intelligent conversation. Roleplay a Cyclops as slow to trust, easily angered by perceived slights, and fiercely protective of their domain and their crafts.
Golem
Stone Giant Variant
Animated constructs of earth and stone built for unyielding servitude.
Background
Golems are animated constructs of stone and magic. As they were created by ancient magic, they possess immense strength and durability. They are mindless, tireless, and bound entirely by the magical commands of their creators.
Roleplaying
Golems lack emotion, personality, or self-preservation. They follow orders literally and exactly. Roleplay a Golem with short, monotone responses, showing no reaction to pain, fear, or diplomacy, existing only to complete the task they were assigned.