Ranger
Warriors of Nature

Synopsis
Born within the horror of war, the guild of rangers was formed during the time of the Great War, a sect of fighters that took an oath to defend the natural world. It was developed as a countermeasure to help even the odds against the marauding orcs, as they pillaged the city of Greginsham. The elven warriors, highly specialized but doomed by numbers, sent a plea to the wild animals of the forest they lived in, and in return protected from the defilement of advancing civilization. Their request was heard, for their call was answered by the most famed fighting animals of the forest. At first, the falcons arrived by their side. Shortly after, wild boars showed up, ready to serve, followed quickly by panthers. Finally, the kings of the forest, the grizzly bears, joined their cause. With the help of the forests animals, the elven warriors forced back the orcs for quite a while. Henceforth, they abandoned the name of their warrior guildhall, and were known as the rangers. Sworn to protect nature, rangers have stood the test of time, and remain in Serin to the present day.
Gameplay
Rangers excel at wilderness survival and physical combat, combining martial prowess with a deep connection to nature. They are unmatched trackers and scouts, capable of utilizing the environment to their advantage through camouflage and ambushes. In battle, a ranger relies on swift strikes and devastating volleys to weaken enemies before closing in for the kill. Their unique bond with the wild allows them to tame animal companions and call upon subtle natural magics for healing and utility, making them versatile combatants who thrive in both solitary exploration and group skirmishes.
Abilities by Level
| Level | Skills | Spells |
|---|---|---|
| 1 | axe, dagger, mace, bow, shield block, spear, sword, whip, enhanced damage, hand to hand, kick, parry, wish, devote, staff | - |
| 3 | volley | - |
| 4 | carve, camouflage | - |
| 5 | dirt kicking, keen sight | - |
| 6 | fast healing | - |
| 7 | lore, scout | - |
| 8 | second attack, barkskin | - |
| 9 | butcher | - |
| 10 | retreat, herb | - |
| 11 | disarm | - |
| 12 | blind fighting, point blank, quiet movement | - |
| 15 | shield disarm, campfire | - |
| 16 | meditation, wounding shot, pathfinding | - |
| 17 | concentrate, dodge, tame | - |
| 18 | dual wield | - |
| 19 | quick draw | - |
| 20 | beast call, warcry | - |
| 22 | falcon strike | - |
| 24 | aerial shot | - |
| 25 | third attack, dual parry | - |
| 26 | flare shot | - |
| 28 | offhand alacrity | - |
| 30 | ranger bow | - |
| 31 | called shot | - |
| 32 | quick volley | - |
| 35 | snap shot, ambush, shield throw | - |
| 36 | double disarm | - |
| 40 | parting shot | - |
| 44 | leading shot | - |
Available Races
| Race | Exp Cost | Racial Legacies |
|---|---|---|
| human | 0 | None |
| gnome | 200 | None |
| half-elf | 250 | Foresthaven, Woodcrafting |
| werebeast | 300 | None |
| avian | 350 | None |
| pixie | 350 | None |
| halfling | 350 | None |
| elf | 500 | Forestmeld, True Shot |
| jagar | 500 | King of Beasts, Call Panther |