Monk
Defenders of the Monastery

Synopsis
Monks learn their skills at a monastery instead of a guildhall. They must go through rigorous mental and physical training, and discipline, to reach the peak of their powers. Monks shun weapons for the purpose of hurting others, instead concentrating upon a variety of fighting styles to adapt to situations they are faced with. They must wear light armor to be able to perform their techniques. Monks may choose a side in the eternal conflict, or remain unbiased, but they are not permitted to walk the path of chaos. Note that this choice is not made during character creation, but must be made by the 10th rank instead. Monk abilities use one of two ki gauges, one for internally flowing ki and one for externally flowing ki. Note that monks may learn special techniques from choosing their TATTOO.
Gameplay
Monks are a versatile hybrid mix of healing, tanking and ability to deal damage. What they are able to presently do at any moment depends heavily on their current style of fighting, such as leopard style for tanking, or tiger style for damage. They are able to swap between styles fluidly, but may only be in one at any given time. In addition, monks are able to tattoo themselves to specialize further into particular styles, growing from a novice into a grandmaster. These specializations offer permanent skill choices. To succeed at a monk therefore requires an understanding of which style fits a given situation and how to correctly apply their particular strengths.
Abilities by Level
| Level | Skills | Spells |
|---|---|---|
| 1 | flail, bow, spear, sword, dodge, hand to hand, kick, scrolls, wish, devote, staff, anatomy, empower, meditate | - |
| 2 | beads | - |
| 3 | dirt kicking | - |
| 4 | martial arts b, snake style | - |
| 5 | lore, tumble | - |
| 6 | fasting | - |
| 7 | fists of fury | - |
| 8 | fast healing, panda style | - |
| 9 | first parry | - |
| 10 | meditation | - |
| 11 | disarm, kickboxing b | - |
| 12 | healing | - |
| 13 | windwalking | - |
| 14 | sneak, crane style | - |
| 15 | trip, grapple | - |
| 16 | second parry | - |
| 17 | martial arts a, monkey style | - |
| 18 | blind fighting | - |
| 19 | shield disarm | - |
| 20 | nerve, mantis style, leopard style | - |
| 21 | double kick | - |
| 22 | sense motion | - |
| 23 | tiger style | - |
| 24 | kickboxing a | - |
| 25 | resonating wave | - |
| 26 | acupuncture, block | - |
| 27 | chii bolt | - |
| 28 | throw, air thrash | - |
| 30 | drunken style | - |
| 32 | catalepsy | - |
| 34 | counter | - |
| 37 | astral walk | - |
| 40 | transcendence | - |
| 42 | phoenix style | - |
| 45 | dragon style, rising dragon | - |
| 50 | serenity | - |
Available Races
| Race | Exp Cost | Racial Legacies |
|---|---|---|
| human | 0 | None |
| half-elf | 250 | None |
| halfling | 350 | None |
| storm giant | 450 | None |
| jagar | 500 | None |