Quasit
Background
After the abyssals were banished with Zaikkra and his demon generals, many of their wounded escaped to the Material Abyss. Here, they met their untimely and unexpected end at the hands of their own familiars. Sensing their masters were weak, the quasits abruptly turned on them and reversed the servitude. They are not content to remain within the abyss, and regularly commune for the help of the lord of undead. For the fee of one abyssal soul per journey, Resatimm transports a quasit to Serin, finally free of their birth bond, and with a promotion of power to boot.
Roleplaying
Quasits as they are usually found in the abyss realm have rarely been seen in Serin. Instead, what Serin meets are quasits that have overturned their masters. Fiercely free-willed and extremely dangerous, these small beings seek to entertain themselves, often by settling in urban areas where there are plenty of folk to torment. Many an adventurer's only saving grace when encountering a quasit is that they are consumate cowards.
Max Attributes
Innate Abilities
- Infravision
- Small size
- Doppelganger
- Cause Fear
Immunities / Resistances / Vulnerabilities
- Vuln Holy
Allowed Classes
| Class | Exp Cost |
|---|---|
| Rogue | 0 |
| Illusionist | 0 |
| Invoker | 0 |
| Psionicist | 0 |
| Shaman | 0 |
Variants
Gargoyle
Quasit Variant
Winged stone constructs that remain perfectly still to ambush their prey.
Background
Gargoyles are a stony, winged demonic race. Originally carved as architectural guardians for dark cathedrals, they were granted life by demonic magic. They can remain perfectly still for days, appearing as mere statues, before springing to life to ambush unsuspecting intruders.
Roleplaying
Gargoyles are patient, cruel, and highly territorial. They enjoy the element of surprise and take sadistic pleasure in terrifying their prey. Roleplay a Gargoyle as someone who speaks with a grinding, gravelly voice, highly observational, and always looking for the perfect moment to strike.