Drow
Background
Drows are descendants of the elves, sharing the same ancestors, but have evolved into a darker and much more sinister version of their more forest oriented counterparts. The Great War led to the defeat of the elves and legend tells that much of their loss was attributed to the treason of one elf in particular, a female. Her treason was unexpected to be as effective as it turned out to be, hoping only to get her own father killed by allowing more orcs into the city of Greginsham - and she did not join her brethren on the retreat. Instead, she and a few accomplices moved underground and remained below the surface for the rest of their days, never returning to the side of those they betrayed. Over the ages, a new race and society of elven heritage slowly evolved deep below the surface. Unlike the surface elves, the drow are dark-skinned from their lack of time spent in sunlight, although they often share the same white hair. Because of the drow races's conception by a female, theirs is a matriarchal society, the females always occupying the highest positions of authority and considered the better warriors. Drows have grown very alert and dextrous from their time spent in the dangers below the surface of Serin, although have less intellect than their forest cousins. The drow are very set on their goals, ruthless and willing to attain them at any cost. Drows do not care to spend much time talking to those less intelligent than themselves, and are content to remain in their caverns rather than go above ground. They have a distinct love of spiders.
Roleplaying
Drows hate humans intensely for being the race that started the Great War and dooming them to retreat below ground, and refer to them with words such as 'filth' and 'vermin'. They are untrusting but remain intelligent enough to know who will make an ally and who they decide is an enemy. They rarely trade with other races outside of their own, other than the minimum they need. Like their elven cousins, drows excel in magic, and are also adept at thievery. However, drows have turned their magic to the dark arts, and must stay evil to use spells.
Max Attributes
Innate Abilities
- Infravision
- Moves silently (Sneak)
Immunities / Resistances / Vulnerabilities
- Resist Charm
- Vuln Mithril
- Vuln Silver
- Vuln Light
Racial Legacies
| Class | Heritage Legacy Spells & Skills |
|---|---|
| dark-knight | Auspice of Ilythir, Silver Spider |
| shadow | Poison Mastery, Shadowmeld |
Allowed Classes
| Class | Exp Cost |
|---|---|
| Warrior | 0 |
| Rogue | 0 |
| Illusionist | 0 |
| Invoker | 0 |
| Necromancer | 0 |
| Psionicist | 0 |
| Shaman | 0 |
| Shadow | 300 |
| Dark-Knight | 300 |
| Bard | 300 |
Variants
Drider
Drow Variant
Monstrous arachnid centaurs cursed by their dark goddess for failure.
Background
Driders are dark elves who have failed a crucial test of their dark goddess and have been cursed as punishment. They possess the upper body of a dark elf and the lower body of a massive, bloated spider. Driven mad by the transformation and banished from their cities, they skulk in the deepest, darkest caverns of the Underdark, consumed by bitterness and hunger.
Roleplaying
Driders are tragic, insane, and deeply hateful. They despise those who banished them but are still bound by their dark instincts. Roleplay a Drider as someone who is constantly muttering to themselves, driven by an unquenchable hunger, and filled with a venomous hatred for all beautiful things.