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Religions Background
Spirituality & Celestial Affiliations

Religions of Serin

Belief systems that establish spiritual symbols, traditions, and moral laws governing mortals. Align with a deity to guide your ethical ethos and earn relics.

Deities

CLICK ANY DEITY CARD TO VIEW THE HOLY SCROLL

The Path of Light

GOOD
Vanisse
Lawful
Element: Spirit

A talented elven minstrel who composed manuscripts and fumbled into divine grace.

Kedaleam
Lawful
Element: Water

A majestic champion who embodies the pure, unyielding law and fluid tides.

Lumubella
Chaotic
Element: Luck

A chaotic dwarf patron representing unpredictable luck, fortune, and twist of fate.

Phostan
Neutral
Element: Earth

A sturdy dwarf warden who channels the deep, life-giving roots of the earth.

Avenar
Chaotic
Element: Storm

A powerful cosmic channeler of storm currents and galactic destinies.

Ceridwel
Chaotic
Element: Sun

An angelic being of light who channels solar rays to purge darkness.

The Path of Balance

NEUTRAL
Olyn
Neutral
Element: Lightning

A bold titan warrior who challenges gods and maintains neutral sand-storms.

Varliv
Neutral
Element: Arcane

A cynical duergar magistrate who arbitrates high neutral arcane laws.

Valindra
Chaotic
Element: Air

A chaotic gnome who channels unpredictable winds and hidden air elements.

Lorne
Neutral
Element: Fire

A giant stone elemental who regulates the neutral, consuming embers of fire.

The Path of Darkness

EVIL
Davairus
Lawful
Element: Blood

A dark priest of flesh who commands crimson blood arts and bones of pain.

Resatimm
Neutral
Element: Ice

A nightmare necromancer who freezes souls under lethal, absolute zero ice blocks.

Vhrael
Chaotic
Element: Trickery

An undead arcanist who preaches the dark, chaotic void of complete trickery.

Dogran
Chaotic
Element: Shadow

A sinister duergar who stalks the shadows, spreading deceptive panic.

Emeritus Deities

These are old gods who are no longer actively involved, but their legacy remains. Occasional followers of these principles still walk the realms of Serin.

The Path of Light

GOOD
Sarich
Lawful
Element: Spirit

The legendary first paladin Knight of Queen Victoria who sparred defeated foes.

Sedgwick
Lawful
Element: Water

A saintly healer and Justice who gave his garments to those in desperate need.

Myria
Neutral
Element: Earth

A valiant warrior who arrived in Seringale and became a shield of earth.

Esivole
Neutral
Element: Earth

A half-elven wanderer who communed with the life-giving earth.

Aberdour
Chaotic
Element: Storm

A paladin who avenged his mother by hunting legions with storm currents.

Soluminus
Chaotic
Element: Sun

A royal prince of Greginsham who became a radiant light of solar healing.

Taleroth
Lawful
Element: Arcane

An elven master herald who protects the boundaries of high magical currents.

The Path of Balance

NEUTRAL
Stryth
Lawful
Element: Lightning

An ancient creator immortal of lightning who established the order of Justices.

Odoacer
Lawful
Element: Law

The heavy judge of early Justices, unmatched in combat power and martial decree.

Eloret
Lawful
Element: Law

An eccentric gnome chancellor who enforced absolute legal order.

Denadlyr
Neutral
Element: Arcane

A young immortal wizard creator who left deep magical currents on Serin.

Virgil
Neutral
Element: Balance

An immortal who drafted the physical laws, lunar cycles, and climate of Serin.

Zafrin
Chaotic
Element: Air

The chaotic wind rider who rewards broken laws and humorous tricksters.

Vevier
Chaotic
Element: Air

A mysterious gnome spy who gathered secrets from the shadows.

Diocletian
Chaotic
Element: Fire

A fierce gladiator from the age before wizardry, representing hot fire fury.

The Path of Darkness

EVIL
Rodyn
Lawful
Element: Plague

The corrupted brother of Sarich who slew Victoria, turning into a rotting plague vector.

Sakuragi
Neutral
Element: Acid

A dark-knight who was easily manipulated as a puppet of the Dark Lord.

Darkhan
Chaotic
Element: Trickery

The whispering dark entity behind evil deeds, manifesting as the Shadow Dragon.

Nycticora
Chaotic
Element: Trickery

A wicked princess who spreads trickery and confusion across the realm.

Zylenier
Chaotic
Element: Shadow

A sinister and feared illusionist who delights in spreading illusions and panic.

Thorgoth
Chaotic
Element: Shadow

A massive titan warlord who usurps legion forces from the dark shadows.

Lodur
Chaotic
Element: Shadow

A devious drow who pulled strings from deep shadow realms.

Alignment Constraints

You are allowed to choose your deity to be one off-axis of your ethos and alignment. For example, a Lawful Good character can choose Sarich/Sedgwick (Lawful Good), Stryth/Odoacer (Lawful Neutral), or Vanisse/Myria (Neutral Good).

In order to follow a specific religion, one must make a pilgrimage to the shrine of the deity and PLEDGE themselves to their cause. One must uphold the beliefs of that religion to remain a follower.

Interactive Option Calculator

Your Eligible Deities:

Vanisse, Kedaleam, Phostan, Olyn, Varliv, Lorne, Sarich, Sedgwick, Myria, Taleroth, Stryth, Odoacer, Denadlyr, Virgil, Eloret, Esivole

Religious Progression

EARN PRESTIGE AND POWER TIERS WITHIN YOUR ORDER

Tier I

Initiate

The entry point. Newly minted members of a religious group. Clerics choose religions during creation and become initiates automatically. Other classes must engage in roleplay interactions with a Mystic to initiate.

Tier II

Disciple

Cemented belief with an oath of loyalty at the religion's shrine. Disciples correctly roleplay the tenets and supervise novices. Status can be upgraded from Initiate after achieving the 30th rank.

Tier III

Adept

Conveyed only by the Mystic coterie to players representing dominant forces. Adepts are rewarded with sacred tattoos. It cannot be applied for—you must be judged worthy and noticed.