
Religions of Serin
Belief systems that establish spiritual symbols, traditions, and moral laws governing mortals. Align with a deity to guide your ethical ethos and earn relics.
Deities
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The Path of Light
GOODA talented elven minstrel who composed manuscripts and fumbled into divine grace.
A majestic champion who embodies the pure, unyielding law and fluid tides.
A chaotic dwarf patron representing unpredictable luck, fortune, and twist of fate.
A sturdy dwarf warden who channels the deep, life-giving roots of the earth.
A powerful cosmic channeler of storm currents and galactic destinies.
An angelic being of light who channels solar rays to purge darkness.
The Path of Balance
NEUTRALA bold titan warrior who challenges gods and maintains neutral sand-storms.
A cynical duergar magistrate who arbitrates high neutral arcane laws.
A chaotic gnome who channels unpredictable winds and hidden air elements.
A giant stone elemental who regulates the neutral, consuming embers of fire.
The Path of Darkness
EVILA dark priest of flesh who commands crimson blood arts and bones of pain.
A nightmare necromancer who freezes souls under lethal, absolute zero ice blocks.
An undead arcanist who preaches the dark, chaotic void of complete trickery.
A sinister duergar who stalks the shadows, spreading deceptive panic.
Emeritus Deities
These are old gods who are no longer actively involved, but their legacy remains. Occasional followers of these principles still walk the realms of Serin.
The Path of Light
GOODThe legendary first paladin Knight of Queen Victoria who sparred defeated foes.
A saintly healer and Justice who gave his garments to those in desperate need.
A valiant warrior who arrived in Seringale and became a shield of earth.
A half-elven wanderer who communed with the life-giving earth.
A paladin who avenged his mother by hunting legions with storm currents.
A royal prince of Greginsham who became a radiant light of solar healing.
An elven master herald who protects the boundaries of high magical currents.
The Path of Balance
NEUTRALAn ancient creator immortal of lightning who established the order of Justices.
The heavy judge of early Justices, unmatched in combat power and martial decree.
An eccentric gnome chancellor who enforced absolute legal order.
A young immortal wizard creator who left deep magical currents on Serin.
An immortal who drafted the physical laws, lunar cycles, and climate of Serin.
The chaotic wind rider who rewards broken laws and humorous tricksters.
A mysterious gnome spy who gathered secrets from the shadows.
A fierce gladiator from the age before wizardry, representing hot fire fury.
The Path of Darkness
EVILThe corrupted brother of Sarich who slew Victoria, turning into a rotting plague vector.
A dark-knight who was easily manipulated as a puppet of the Dark Lord.
The whispering dark entity behind evil deeds, manifesting as the Shadow Dragon.
A wicked princess who spreads trickery and confusion across the realm.
A sinister and feared illusionist who delights in spreading illusions and panic.
A massive titan warlord who usurps legion forces from the dark shadows.
A devious drow who pulled strings from deep shadow realms.
Alignment Constraints
You are allowed to choose your deity to be one off-axis of your ethos and alignment. For example, a Lawful Good character can choose Sarich/Sedgwick (Lawful Good), Stryth/Odoacer (Lawful Neutral), or Vanisse/Myria (Neutral Good).
In order to follow a specific religion, one must make a pilgrimage to the shrine of the deity and PLEDGE themselves to their cause. One must uphold the beliefs of that religion to remain a follower.
Interactive Option Calculator
Vanisse, Kedaleam, Phostan, Olyn, Varliv, Lorne, Sarich, Sedgwick, Myria, Taleroth, Stryth, Odoacer, Denadlyr, Virgil, Eloret, Esivole
Religious Progression
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Initiate
The entry point. Newly minted members of a religious group. Clerics choose religions during creation and become initiates automatically. Other classes must engage in roleplay interactions with a Mystic to initiate.
Disciple
Cemented belief with an oath of loyalty at the religion's shrine. Disciples correctly roleplay the tenets and supervise novices. Status can be upgraded from Initiate after achieving the 30th rank.
Adept
Conveyed only by the Mystic coterie to players representing dominant forces. Adepts are rewarded with sacred tattoos. It cannot be applied for—you must be judged worthy and noticed.