Abandoned Realms Logo
Forums/Roleplaying/Death and Roleplay

Death and Roleplay

divsky
Avatar
Posts: 1065
7/7/2016, 1:20:09 AM
So in terms of roleplay, how do we approach death?

I've always kind of imagined that every character on AR is kind of like one of the characters from Highlander. We're regular beings granted a kind of quasi-immortality by the Gods for reasons beyond our understanding. As such we're given a certain number of deaths before we're permanently gone.

If someone rage deletes I just assume they got killed so hard they couldn't come back. My character Dorim roleplayed about his dead brother Gorim, who was an actual character I played who was steamrolled by Krite at level 25 and subsequently rage deleted. I roleplayed it off as Krite really, really killed him good.

And for roleplay reasons it's kind of silly to assume everyone has this ability, otherwise every background story involving parents killed by bandits/giants/dark knights/Legions/Knights/gnomes would become null. Otherwise they would just pop right back up and be like, "hey son, lol about that kill, huh?" They're normies, not a cool highlander like your character is.
Vevier
Posts: 1631
7/7/2016, 2:11:02 PM
I assume that the priests in the temple where you wake up blessed you back with life. This doesn't jive so well with still being ghost though.
divsky
Avatar
Posts: 1065
7/7/2016, 3:16:25 PM
I think we need an official ruling to be updated on the 'help death' file.

I vote for my Highlander idea.
Vanisse
Avatar
Posts: 2782
7/7/2016, 4:56:52 PM
i am curious why this hasn't been an issue until now? dying and trying again is one of the oldest staples of AR.

i don't see why parents who get murdered by marauding horsemen or whatever can't have rage deleted. since that's what everyone seems to do anyways. just sayin
divsky
Avatar
Posts: 1065
7/7/2016, 5:31:31 PM
I dunno because nobody has bothered asking? I don't think it's a problem. People in AR die.. then.. they come back. I'm okay with that. I'm just wondering what the roleplay mechanics behind it are.
Olyn
Avatar
Posts: 3281
7/7/2016, 6:02:31 PM
I think it's best left unstated. Players can explain it to themselves however they want without helpfiles forcing an arbitrary explanation down everyone's throat.
Nycticora
Posts: 2277
7/7/2016, 10:01:54 PM
I get annoyed when people send me tells after I kill them.
Ceridwel
Avatar
Posts: 3388
7/7/2016, 10:45:10 PM
So maybe, no tells to your killer while you're a ghost?
Nycticora
Posts: 2277
7/7/2016, 10:47:38 PM
rules would make it feel worse tbh
Vanisse
Avatar
Posts: 2782
7/7/2016, 11:18:47 PM
all ghost tells sound like 'WoooOOOooOOOooooo!'
Ceridwel
Avatar
Posts: 3388
7/8/2016, 12:05:40 AM
Wouldn't be a rule, just hard coded. "You can't do that while you're a ghost"
Vanisse
Avatar
Posts: 2782
7/8/2016, 12:28:03 AM
or "WooOOOOoooOOOooooo!"
*haunts murderer ineffectively*
Ceridwel
Avatar
Posts: 3388
7/8/2016, 12:48:32 AM
Image
Davairus
Avatar
Posts: 10674
7/8/2016, 4:22:42 AM
Your soul is initially created, e.g. by the Overlord. When you die, your soul passes dangerously into the ethereal realm. Because it is life essence, it attracts irresistibly the BILLIONS of chaos demons that inhabit that realm and feed off of devouring life. The more souls they devour, the more powerful they get, until they finally can leave the ethereal and maybe even be a badass Grazz't type where they can now vaccuum up the souls of the living as well. Also, your soul in the ethereal realm is like lighting a bright light in a vast dark cave, those demons can REALLY see it and will come thundering for it. In order for your soul to be "saved", it requires a priest to quickly commune to the Immortals to rescue your soul from that place intact. That is why you appear in a temple - its where the priest is. The reason why this can only occur limited times is because each rescue takes a little of that soul's essence away, until there's no longer anything left to get out of it. Which is what we call "con death".

In the future, I was planning to have certain violent deaths, e.g. to mobs like Xanthak, to pk'ing, and maybe to cabal guardians, repop you much closer to where you died. The thinking here is the death was so violent, the priest network really have very little time to get you to your hometown, and will just rez you nearby where you were as quickly as possible. The gameplay purpose is you currently res so far that its usually impractical to continue what you were doing.
Lorne
Posts: 471
7/8/2016, 5:21:01 AM
This reminds me of that scene in the Mummy Returns, where Imhotep and Brendan Fraser are hanging off the bridge with the sea of demons underneath grabbing at them. Rachel Weisz comes and saves Brendan Fraser and the mummy dudes wife just looks and peaces the fuck out. Then Imhotep just falls into the demons...
DigitalText
Posts: 88
7/8/2016, 9:32:04 AM
[quote="Vanisse"] all ghost tells sound like 'WoooOOOooOOOooooo!'[/quote]

Write a kid's book, Vanisse. One page could say "The happy cow says, 'MooooOOOOoooOOoooo.'" On the next page, it could say "The dead cow says, 'WoooOOOoooOOOooooo!'" By the end of the book, kids will understand happy cows die. Parents would love you.

I'm with Olyn. It's best left unstated. I figure the more rapport you have with your characters, and the more you're into them, the easier the answer to the roleplay mechanic behind their deaths will be. It'll just come to you at the times they die.

Like a shoe. Only you know how well your characters' deaths fit for you.

Far as the ambient mechanic, I thought Davairus' explanation was pretty solid.
Vanisse
Avatar
Posts: 2782
7/8/2016, 12:18:48 PM
:lol:
Kedaleam
Posts: 989
7/8/2016, 6:20:50 PM
I just agree with Olyn, as always. It's like we're the same person really.
Davairus
Avatar
Posts: 10674
7/8/2016, 8:08:07 PM
The way I have been working on the game skills/areas/etc has been using the above explanation btw.

Also, tells are telepathic. Its one conciousness speaking to another. They do not require a physical body. Yes, every player character has some telepathic abilities. This is a normal thing in this realm. This is exactlly the same for group tells. I was going to change "tells" to say "telepaths" but couldn't be arsed.
toy
Posts: 935
7/8/2016, 8:44:44 PM
Okay so tells are telepathic, give them a mana cost, that would prevent recently killed players from sending a tell I.E "really" to the person they just got killed by.
Vevier
Posts: 1631
7/8/2016, 10:51:14 PM
This wasn't a thread on how to nerf tells. Also it wouldn't stop them for very long so it would be pointless.
Nycticora
Posts: 2277
7/11/2016, 1:29:46 AM
I am 100% in favor of making tells have a mana cost
divsky
Avatar
Posts: 1065
7/11/2016, 2:01:48 AM
I actually kind of like it too. If you want telepathic tells, make them feel like telepathy.
divsky
Avatar
Posts: 1065
7/11/2016, 2:04:12 AM
Tells to immortals would be exempt.
Davairus
Avatar
Posts: 10674
7/11/2016, 2:37:32 AM
Youre saying give gtells a mana cost too
Nycticora
Posts: 2277
7/11/2016, 2:44:07 AM
gtells should have a lower mana cost than tells

give cabal chat one too

idk if we should actually do it. It's a pretty big change. I think it would be fun but if it'd piss anyone off it wouldn't be worth that.
Olyn
Avatar
Posts: 3281
7/11/2016, 3:16:32 AM
You're actually discussing nerfing tells...

*facepalm*
tayyah
Posts: 605
7/11/2016, 3:43:45 AM
You just got steam rolled. Sitting at the temple. Try to warn your teammates but can't because your at 1 mana.
Kedaleam
Posts: 989
7/11/2016, 4:14:24 AM
You're actually discussing nerfing tells... 


*facepalm*


I once again agree with Olyn. Really are the same person. He can deny it all he wants.
asudan
Posts: 83
7/11/2016, 10:36:15 AM
Bad idea!
Esivole
Posts: 959
7/11/2016, 11:55:05 AM
first mana on tells, then we'd have to figure out how you regain your body when you unghost, and then... snowball affect. none of it is necessary. If you really want to nerf ghosts' tells just remember that what we percieve as ghosts irl can't talk but still haunt people/places with their voice which seems more telepathic or innate than the physical being. It would mean we would need to define life/death/ghost and so on inside AR. again, unnecessary.