bash bodyslam and kick now breaks hovel doors
Davairus
Posts: 10674
2/15/2020, 6:53:30 AM
Sorry for the out of patch update but this is too big and too game-breaking.
We will need a while longer to give these doors proper hp and repairs. They have a hp but I fully admit its much too little at the moment. . On the patch, we'll need to increase the HP and a mechanic to repair and reinforce them if you spend time. Repair will require gold. Reinforcing will increase the damage the door can withstand and your repair bill.This is the original design. I prefer the current, door is breakable state over the safety from pk.
There was a separate bug I found causing the game to utterly freeze if somebody made a hovel in a no-exit under some . I fixed that issue also.
Please leave feedback for how many minutes of kicking a hovel door feels reasonable to break it, and we will balance the lair door HP on that base line. I am thinking 1 minute for a fresh door, up to 10 minutes for fully reinforced with all allowed upgrades. I want you guys to have a chance to say if it should be much faster or slower
We will need a while longer to give these doors proper hp and repairs. They have a hp but I fully admit its much too little at the moment. . On the patch, we'll need to increase the HP and a mechanic to repair and reinforce them if you spend time. Repair will require gold. Reinforcing will increase the damage the door can withstand and your repair bill.This is the original design. I prefer the current, door is breakable state over the safety from pk.
There was a separate bug I found causing the game to utterly freeze if somebody made a hovel in a no-exit under some . I fixed that issue also.
Please leave feedback for how many minutes of kicking a hovel door feels reasonable to break it, and we will balance the lair door HP on that base line. I am thinking 1 minute for a fresh door, up to 10 minutes for fully reinforced with all allowed upgrades. I want you guys to have a chance to say if it should be much faster or slower
Ozaru
Posts: 1102
2/15/2020, 7:29:24 AM
10 minutes to kick a door down seems a bit excessive... A hovel is basically like a wooden shack, its not an iron fortress. I would say 3 to 5 kicks max depending on the race of the kicker
Mikoos
Posts: 474
2/15/2020, 6:16:50 PM
I think it should max out at a minute.
I could see longer than that, but not for breaking down a door. As it's an active PK, I like the idea of a risk of damage to their HP being involved and not just a penalty of gold for repairs.
How about an attempt to burn it down with them inside? That's not class specific. If it succeeds they take a small amount of damage per round from smoke or something. Then massive damage when it all comes crashing down with them inside.
If it fails I stare at my character smacking into a door for a minute.
I could see longer than that, but not for breaking down a door. As it's an active PK, I like the idea of a risk of damage to their HP being involved and not just a penalty of gold for repairs.
How about an attempt to burn it down with them inside? That's not class specific. If it succeeds they take a small amount of damage per round from smoke or something. Then massive damage when it all comes crashing down with them inside.
If it fails I stare at my character smacking into a door for a minute.
Davairus
Posts: 10674
2/15/2020, 8:29:23 PM
Yes I plan to add wildfire to the list of things at some point, at least for wooden doors. The lair system does allow for upgrades. Those upgrades will be to change to stone doors that require a beefier weapon (like a pickaxe instead of just kicking it in) and unaffected by fire spells. Maybe finally steel doors. We will deal with wooden doors first of course. So I was thinking 1 minute to blast through a wooden door and 10 minutes if not longer for a steel door. But right now all we have is wooden doors so we're just discussing wood
I guess we can try 3 kicks is the minimum with the usual chance to fuck up your kick and have to try again.
I guess we can try 3 kicks is the minimum with the usual chance to fuck up your kick and have to try again.
Dogran

Posts: 1938
2/15/2020, 8:39:30 PM
I have bashed open metal doors. The ones with the huge steel frames? In the end it was the lock that gave. Pretty hilarious considering it was a door at work and I was asked to because the keys were locked inside. Of course I am a 500 pound 6 foot 6 giant haha.
Davairus
Posts: 10674
2/15/2020, 8:40:10 PM
That is great input Nadrin
Davairus
Posts: 10674
2/16/2020, 7:15:06 PM
I made a change to make the doors much healthier. We are going off the door weight instead of the door level going forward. The weight of a newly made hovel door is 100 points. Further development will be pushed to patchday
Grayden

Posts: 658
2/17/2020, 9:20:32 AM
It should only take 1 good kick with adrenaline going.
The first door I ever kicked open was in Iraq. My adrenaline was going for obvious reasons, I kicked the door so hard the door frame blew apart and I stumbled into the room. I would have had to hit someone of my rifle to stop if they were behind the door.
My point is that adrenaline going should be a factor if that is not to hard to add.
The first door I ever kicked open was in Iraq. My adrenaline was going for obvious reasons, I kicked the door so hard the door frame blew apart and I stumbled into the room. I would have had to hit someone of my rifle to stop if they were behind the door.
My point is that adrenaline going should be a factor if that is not to hard to add.
Davairus
Posts: 10674
2/17/2020, 10:03:13 AM
Wow Grayden... nobody has ever suggested throwing adrenaline into kick damage before and you just illustrated why its important so perfectly.
BlackWidow
Posts: 616
2/17/2020, 1:05:38 PM
How would doors be affected by pets/charmies? If we added traps to doors, I could totally see a necromancer ordering his/her zombies or golems to bash the door open (even without traps, I would find it surprising if it was impossible for a necromancer's zombies or golems to not attempt to smash the doors... While the flesh golem would likely have less impact, a stone golem or a strength damned zombie could probably bash a door open with relative ease).
Dogran

Posts: 1938
2/17/2020, 4:42:58 PM
What about pass door? Hovels are hovel not magical?
yNgFrE
Posts: 12
2/17/2020, 6:14:56 PM
Mystics can enchant the door with a magical protective circle, barring any means of magic use. But 2 mystics are needed to complete the chant :)
Vanisse

Posts: 2782
2/17/2020, 7:06:16 PM
and a druid waving a bundle of sage
Davairus
Posts: 10674
2/17/2020, 8:40:49 PM
pass door already works. but i think there is an explode zombie spell we can use. Paladins the only class with no native way through a door I think
Kedaleam
Posts: 989
2/17/2020, 9:39:32 PM
Probably how they get beyond most locked doors. Summon some mists.
tayyah
Posts: 605
2/17/2020, 11:47:19 PM
dont paladins have charge?
Bladefury
Posts: 520
2/18/2020, 3:38:08 AM
i was gonna say paladins have charge
Davairus
Posts: 10674
2/18/2020, 9:45:29 PM
Oh that charge skill inclusion is a very good point. In the back-end its kind of like you are attacking a piece of furniture instead of a person, which might trivially seem like the scarecrow or cloud castle exploding plants, but those are actually mobs, not objects on the ground. I can't say I am looking forward to coding a dashing charge into an object but it seems worthwhile. But this isnt a typical door by any means.
Davairus
Posts: 10674
2/19/2020, 12:08:17 AM
just a heads up that we found a critical bug preventing the creation of any more lairs since the 44th lair was created. the fix is going live sometime tonight
Vanisse

Posts: 2782
2/19/2020, 12:09:58 AM
:ninja:
Davairus
Posts: 10674
2/19/2020, 7:01:41 AM
The fix for making lairs is live. However instead of doing charge I am going to redo the door damage stuff starting with kick because its still clunky and sucks. and I also want to make sure reboots reapply locks
Davairus
Posts: 10674
2/19/2020, 11:09:54 AM
Exits: south west hovel]
This small hovel door has moss and vines growing upon it.
kick door
Your kick maims a hovel door!
bwahaha
This small hovel door has moss and vines growing upon it.
kick door
Your kick maims a hovel door!
bwahaha
Vanisse

Posts: 2782
2/19/2020, 4:27:24 PM
poor hovel. what did it ever do to you? :cry:
Davairus
Posts: 10674
2/24/2020, 12:12:16 PM
I've noticed some more people buying lairs since I patched the bug preventing them from being created. Thanks for showing interest.
So, right now we have all the OLC stuff we needed to do door durability properly, which was the worst part, so expect this to be finalized in the next couple days and then from there we'll need to do upgrades, repairs, scouts, turrets and maybe look into making the lair moveable e.g. create your own caravan which people can enter and you drive them around. It honestly doesnt look too difficult at this point
So, right now we have all the OLC stuff we needed to do door durability properly, which was the worst part, so expect this to be finalized in the next couple days and then from there we'll need to do upgrades, repairs, scouts, turrets and maybe look into making the lair moveable e.g. create your own caravan which people can enter and you drive them around. It honestly doesnt look too difficult at this point
Davairus
Posts: 10674
3/4/2020, 10:37:23 AM
Sorry for the delays. I've been addressing some other bugs, like bards being able to use boons. Realistic damage has been added now. We are going to add charge and exploding zombies to the list of things that break doors. I'll be adding some more reasonable hp to the existing hovel doors as I don't think "two kicks" is really very appropriate, even for a fresh un-upgraded door. You need to work harder than that. Please let me know if you want me to add another skill to damage doors with.
Davairus
Posts: 10674
3/5/2020, 9:54:27 AM
You channel forbidden energies into a zombie of Rin the elderly scribe.
A zombie of Rin the elderly scribe's === OBLITERATES === a hovel door!
A hovel door looks worse for wear.
A zombie of Rin the elderly scribe's ear is ripped off of his head.
A zombie of Rin the elderly scribe's body disintegrates into dust.
A zombie of Rin the elderly scribe stops following you.
yes this is a thing in AR
A zombie of Rin the elderly scribe's === OBLITERATES === a hovel door!
A hovel door looks worse for wear.
A zombie of Rin the elderly scribe's ear is ripped off of his head.
A zombie of Rin the elderly scribe's body disintegrates into dust.
A zombie of Rin the elderly scribe stops following you.
yes this is a thing in AR
Vanisse

Posts: 2782
3/5/2020, 6:03:06 PM
is it missing a word there?
"A zombie of Rin the elderly scribe's [something] === OBLITERATES === a hovel door!"
"A zombie of Rin the elderly scribe's [something] === OBLITERATES === a hovel door!"
Davairus
Posts: 10674
3/5/2020, 6:34:11 PM
yeah i suppose we can sort that.. didnt notice the spell doing a custom adjective. it is a visual bug only
Mikoos
Posts: 474
3/9/2020, 11:30:42 PM
As much as I don't like hovels and this whole door thing.. The necro should take some damage from this. The bigger the zombie in level, the bigger the boom.
I don't care if they've spent eight hours in one day trying to raise it. If they can do that, they'll be okay. Actually the damage made could be time based.
I don't care if they've spent eight hours in one day trying to raise it. If they can do that, they'll be okay. Actually the damage made could be time based.
Davairus
Posts: 10674
3/28/2021, 11:14:01 AM
I've updated the doors to just behave like exits with a direction. The usual way of entry is still available. I need to make a change to every existing lair in the game to complete this update, which requires a lot of time. There are about 18 lairs still remaining to be updated. edit:done