Quasit Fly and Land
Zooka
Posts: 38
12/17/2023, 12:31:29 AM
Quasits permanently fly. They do not have a land command like Avians. They are therefore unable to use the track command. This restricts them in a pk sense.
Should quasits be able to land or track in some other way?
Should quasits be able to land or track in some other way?
Zooka
Posts: 38
1/9/2024, 8:25:35 AM
Close call.
What are the Implementers thoughts?
What are the Implementers thoughts?
Xenyar
Posts: 690
1/9/2024, 4:00:56 PM
I vote yes. Could put a caveat on it if there's hesitations to implement... Like can't walk around while landed. All you can do is land, track, fly again.
Scrynor
Posts: 136
2/2/2024, 2:15:51 PM
They should just be able to land no matter what. Quasits are allowed to be thieves. It says right on the thief page that flying is not recommended. A lot of their skill kit does not work well while flying. Having quasit thieves who can't land has never made much sense.
Olyn
Posts: 3281
2/2/2024, 4:43:08 PM
I'd be okay with allowing them to fly/land like avians as long as the original intent of that restriction remained present in a suitable way, such as a +1 mv cost on most terrains while not flying or some type of penalty to regen while grounded.
Scrynor
Posts: 136
2/2/2024, 8:54:58 PM
What if you give them an extra weight burden when landed? Seems thematic because they are foregoing their wings / magic and using their weak legs, exposing themselves to encumbrance, and if would be less punishing to thieves who want to be on the ground since they are incentivized to be in light gear anyway now.
dead
Posts: 113
2/3/2024, 3:12:46 AM
That sounds very reasonable and awesome lore wise. I voted yes to begin with, but if I had voted no, that post would have swayed me.
Zooka
Posts: 38
2/3/2024, 1:30:40 PM
@Olym, what was the original intent of the restriction?
Stiehl26
Posts: 743
2/3/2024, 2:36:40 PM
I was wondering the same. What was the lore based upon?