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Mythical weapons

Davairus
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Posts: 10674
8/13/2024, 10:39:52 AM
Hi, I am sure players already caught the new helpfile, but here are some answers to the questions you might be wondering about.

'MYTHICAL'


The most high-value and sought after weapons are given the mythical
status. This item class has exactly the same properties of other limited
items, with the additional condition that the time it has been loose in the
realms is tracked from when it was first acquired (including if the weapon
trades hands). After a period of time elapses, the weapon leaves. Note
that unlike the other limited items, the hours played does not affect this
countdown. To see if a weapon is mythical, you may use the identify spell
upon it.


1. it includes all weapons that have the air-quotes style of naming convention, e.g. "nightfall", the oath-breaker, and a couple other high-end uniques like kingslayer. Off the top of my head, I believe this was about 20 of the highest ave weapons.
2. mythical weapons are subject to normal purging like every rare is.
3. the real-time period they last before they leave is about a month from whenever someone first got it, or since logging in after this update.

In addition to this, since it probably impacts chances of getting one of these, I'll mention I moved the weekly rare-releasing reboot to Saturday about 9pm UTC. Ideally that gives a fair opportunity for everybody to login on the weekend and try to get one of these at the same time as others are trying to get them (sorry if you had to wake at 6am).

Included weapons / timers are subject to change based on your feedback.

Also, someone already suggested kills with the blood filled voulge would let you keep it longer. Loved that idea, in the works.
Rothak
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Posts: 295
8/13/2024, 12:44:38 PM
What about weapons specific to sets? IE vorpal sword, Angelic stiletto, Hammer of the Lost Kingdom, etc. if these weapons that are part of sets are mythical, it might just turn some people off from even wanting to get the set in the first place.
Scrynor
Posts: 136
8/13/2024, 1:31:19 PM
It would be an incredible add if this went the way of "once you get the set and have the weapon vanish on you that weapon is no longer a signature item of the set for you".

I've always felt weapons in sets hold back the usage of the set and are perhaps a relic that predates the importance of weapon swapping. This new mechanic alleviating that burden could help the sets get used even more.
(Or just make weapons not signature to sets in general...)
Vertas
Posts: 1245
8/13/2024, 3:30:30 PM
Can we have them do something else other than rot? I seem to recall there's a flame sword in Tyr Unguld, make that one burst into flames.
Scrynor
Posts: 136
8/13/2024, 11:54:44 PM
I've been thinking about this and I do think there is one major unintended consequence concern.

The idea of a gameplay loop where crazy weapons cycle back to mobs at a set time creating this race to get first dies for the month is pretty fun. Ideally, it's basically a bloodbath, long of the hill scenario.

But maybe these weapons need to be moved to easier mobs? I feel like a lot of the mythical weapons are on harder to get PVE mobs. A lot of those PVE players take down and inevitably put into circulation to the PVP elites.

Will this actually result in the cool scenario? Or will everybody just stare each other down because the fight is too dangerous to take on with other PVP characters about and everybody needs to camp and hope they get the super group later?

I think the change could be cool but maybe the mobs holding the weapons need to be reassessed.
BlackWidow
Posts: 616
8/14/2024, 2:40:25 AM
If I'm understanding this update correctly, Mourneblade will be among those affected.

If it is, then perhaps some quality assessment should be undertaken to determine what to do with it, since it literally grows stronger with each kill (until you have killed ten people, when it is maxed), and having a time limit on that weapon (barring the obvious cases of inactivity) feels to me like it heavily impacts how effective it is.

With Mourneblade's case specifically though... Perhaps scoring a kill with it will reset the timer for its departure, regardless of whether it actually makes the weapon stronger? That's one thought I have.

Seeing as that weapon is much stronger once you have gained kills with it, and losing it at that point can be a major setback (even if it's just in PvP like the time Kryton took it from me), I would like for there to be a way to keep Mourneblade if you're using it and engaging in PKing successfully.
Davairus
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Posts: 10674
8/14/2024, 8:11:00 AM
blackwidow is there any other weapon you might want the killing to reset the timer? That really is the one weapon where it seems like we'd have to.

update: I added this kill -refresh timer thing to mourneblade.
BlackWidow
Posts: 616
8/14/2024, 6:19:22 PM
I was thinking of Mourneblade specifically in this case. Doesn't matter with any other weapon as far as I'm concerned.
Stiehl26
Posts: 743
8/14/2024, 8:34:46 PM
Mythical weapons last approximately 30 days from when one obtains it. Then what happens? Does the item disappear when the user logs in on or after the 30 days? Does it disappear when they are offline when the time threshold is hit? Does the item then immediately respawn in the hands of its original mob holder or after a server restart? Is there anything in the code to prevent the person who has the item for 30 days then obtaining the item again...since they may be in a different time zone that allows them to do that?
Davairus
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Posts: 10674
8/15/2024, 6:13:06 AM
Well lets not get ahead of ourselves, it has to be working right first. Fingers crossed, but, Stiehl if the mythical item expires it leaves whether the player logs in or not, and whether these items are sacced or expired, the only way they'll get back into the realms is over the next weekly auto-hot reboot. Those are Saturdays somewhere around (before) 10pm UTC. An exception would be if there was a total game crash before then. I chose that time because there is nowhere in the world where that isn't still the weekend. I'll update the helpfile for this at some point.

Scrynor, sorry for not getting back to you on this:

[quote="Scrynor"]
But maybe these weapons need to be moved to easier mobs? I feel like a lot of the mythical weapons are on harder to get PVE mobs. A lot of those PVE players take down and inevitably put into circulation to the PVP elites.

Will this actually result in the cool scenario? Or will everybody just stare each other down because the fight is too dangerous to take on with other PVP characters about and everybody needs to camp and hope they get the super group later?

I think the change could be cool but maybe the mobs holding the weapons need to be reassessed.[/quote]

Many of the holders of these weapons are actually assigned as weekly "cabal challenges" so there's already a good reason for a cabal to go kill it or interfere with another cabal killing it, so opportunities will surely come up for these big mobs to be taken down quickly by groups that are incentivized with the extra gravy. Also, frankly, some classes can solo these mobs pretty decently on their own. If we need to re-evaluate these scenarios we can but I don't think it will be a problem for the Legion cabal w/ vessels to kill Vlad or something. I am not saying it will be perfect on day 1 (or month 1) but lets take a rain-check on nerfing mobs til we see impact on caballed activity. Of course, everyone could just gnash their teeth and totally hate the idea, and then we'll just roll back after we see this failed, but right now I feel pretty positive about it. It gives a bunch of people a reason to login and scuffle over something of value.
Scrynor
Posts: 136
9/16/2024, 2:16:44 PM
Just thought of another one that might require attention like Mourneblade.

Can we get a change to the Gonturan set? A set with two required mythical weapons in it will be incredibly difficult to secure both weapons with any overlap in the timers to actually get the set bonus.

Lots of ways you could go. Make them not mythical, remove one as a set req, etc.
(Personally, I would love to see the offhand get removed from the set. Only having 1 combat style give the set bonus is a bummer with how important advantage is now)